higher quality of this video can be found in my folders uploaded in mediafire.
Thursday, 1 November 2012
Strategy Statement
Barcelona Pavilion
Materials
Roof - Blue Tile with some moss on the
corners.
Floor - Marble Tiles with moss growing in the
cracks.
Walls - Dirty glass, Marble with alot of moss growing in the
cracks and also covering the surface and
broken plaster walls exposing bricks with moss.
Moss
The plan for
the Barcelona Pavilion is to make it look as real as possible through bump
maps, spec maps and decay effects. The
materials i used are Marble with moss, wooden blocks, glass, tile, plasterboard
and plasterboard peeling with bricks exposed. The bricks, tile, marble and
plasterboard would have the most moss on them as they show more cracking,
followed by the wood with a little less moss,
and the material with the least moss would be the glass.
Cracking
The cracks
in each material will vary. The cracks on the plasterboard would be long and
the material will be light, same with the roof although the roof will heavier
then the plasterboard. The wooden walls will have sharp splinters and
fragmentations, the marble, brick, and glass textures would have many broken
fragmentations and the most out of all the materials used on the building.
Downloads
i uploaded my files separately because the limit to upload was 200mb and my folders were over that so i got 2 files i didn't know what to name it or if i would lose marks for it but one of the files is named z3420230_stefan_koteski which has everything but the crysis levels and the other does
1. Crysis download - http://www.mediafire.com/?j20s27f70j4zs7m
2. 3ds max file, 5 environment images, trailer and strategy statement http://www.mediafire.com/?zbadubjn0uhpv3u
1. Crysis download - http://www.mediafire.com/?j20s27f70j4zs7m
2. 3ds max file, 5 environment images, trailer and strategy statement http://www.mediafire.com/?zbadubjn0uhpv3u
Week 05 - Notion of decay
Barcelona Pavilion
Floor Tiles - the floor tiles will have moss coming out from the cracks aswell as some moss on the surface in the middle, but mainly the moss will come out from the cracks.
Wood - The wood will have some green moss on it, attempting to grow from random places, parts of the wood would be chipped and missing maybe from termites, rain and other environmental impacts.
Plaster walls - the plaster walls will be broken down with bricks showing. The mold would come from inside the bricks and inbetween where the bricks and plaster meet.
Glass - the glass will be blurry and brownish to show dirt, also the glass will be broken from maybe environmental impact.
Marble walls - Marble walls would have some missing pieces and moss growing on them. Pieces will be missing from environmental impact and aging.
Floor Tiles - the floor tiles will have moss coming out from the cracks aswell as some moss on the surface in the middle, but mainly the moss will come out from the cracks.
Wood - The wood will have some green moss on it, attempting to grow from random places, parts of the wood would be chipped and missing maybe from termites, rain and other environmental impacts.
Plaster walls - the plaster walls will be broken down with bricks showing. The mold would come from inside the bricks and inbetween where the bricks and plaster meet.
Glass - the glass will be blurry and brownish to show dirt, also the glass will be broken from maybe environmental impact.
Marble walls - Marble walls would have some missing pieces and moss growing on them. Pieces will be missing from environmental impact and aging.
WEEK 03 - Images of deconstruction & direction
MY DIRECTION
The Direction im going with, with my assignment is trying to make everything seem real as possible. The metal columns will barely be breakable and will be the heaviest material, the roof will break into big pieces, the walls will be fairly heavy aswell and break into small peices. I will have a pool with fog and the inside of my building will be foggy to give the effect of aging. My building will also have broken peices around it to give the effect of decay and age.