Monday 23 July 2012

5 Pictures of Macedonian Terrain


This terrain has fresh and dry grass (yellow, green and dark green), various size of grey mountain rocks from tiny to huge, There is water running down like a stream from the top of the mountain. The image is mainly bright and sunny.


In this picture there is alot of fresh green colours with no dirt or earth exposed. The trees are completely covered by leaves and its difficult to even see the branches, the grass covers most if not all of the terrain and the mountains are completely covered in trees.


 The water seems to be really clear, the time of day makes the image brighter there seems to be alot of green surrounding the lake from trees and grass like the mountains. inside of the water it is sandy in some areas and muddy in others.


This picture shows a huge chain of mountains. It shows white  mountain rocks which are various sizes, very bright colouring of the grass mostly light green and dark green and no dry grass is seen, The background seems to have a lot of trees covering the mountains.


 The terrain in this picture seems to have lesser trees, very clear water, sandy shoreline, trees with alot of leaves surrounding the shore, a small amount of grass in some areas of the shore, rocky shore line in some areas

Saturday 21 July 2012

5 ways Of customizing the editor

1) By right clicking the empty space on the top toolbars, you can turn them on and off to make them visible or to go away.

2) selecting the title of windows in the user interface, such as the RollupBar and the Console, you can drag it around your window that best suits your preference of its location within the user interface.

3) Go to Tools > Preferences. This allows you to choose what you want on and off in the game and what you prefer to see.

4)The Configure User Commands option within the Tools tab allows you to create a panel where you can select keys that you use the most and can be placed anywhere in the user interface for your convenience of accessing these tools. After you have finished customising the tools you want for the panel, go to Tools>User Commands>the name you gave your panel which then you can drag into your viewport.

5) to attach a panel to the sides of the editor, such as a material editor,  is done by selecting the material editor and dragging and dropping onto the desired side of the screen and then customizing the size of the panel so it is not just floating in the centre of the screen obstructing views of the level.

Viewport Navigation

 1) Movement physically

1) A = Left

W = Up

S = Down

D  = Right

2) Head movement

Holding down the scroll wheel on the mouse allows you to not move physically but rotates your view much like a head around the level to see what is around you.

3) Saving camera viewports

to save a view or position you want to return to hold ctrl + F1. This allows the view to be saved so if you lose where you are you can return to this view later. To return to the view hold shift + F1.

Thursday 19 July 2012

Exercise 1: Shortcut hotkeys

1)  moving keys = a, w, s, d

2) To place the model in the world, Left Click + Drag from the RollupBar into perspective viewport.

3) Cycle Viewports = Ctrl + Tab

4) Drop Player in level = Ctrl + G

5) 3rd person/1st person  =  F1

6) Speed up character = F3

7) Save Ctrl + S =

8)  speed up movement = shift key

9) Delete object = Delete

10)  Object identify = 7




Tuesday 17 July 2012

Exercise 1: Sandbox 5 things i have learnt

 1) make sure you building and exporters are set up correctly

2) 64 bit bit for 64 bit comp, for 32 use 32 bit

3)
code folder = examples of spreads

Editor folder = icon folder

engine Folder = shaders get stored, engine related

game folder = packed files = objects things to use in the game

4) system.cfg contain comments and can contain custom comments.

5) editor.log allows you to have a look at issues and what is happening in the game.

6) holding mouse scroll button makes the camera move up down left right

7) holding shift increases the speed of the movement

8) left clicking on the mouse allows you to select objects

9)  clicking on "Terrain collision" allows you to go through or prevent going through the terrain

10) you can resize the viewport size of the screen